Published - Sat, 27 Aug 2022
Q QSAVE / Saves the current drawing.
A ARC / Creates an arc.
Z ZOOM / Increases or decreases the
magnification of the view in the
current viewport.
W WBLOCK / Writes objects or
a block to a new drawing file.
S STRETCH / Stretches objects crossed
by a selection window or polygon.
X EXPLODE / Breaks a compound
object into its component objects.
E ERASE / Removes objects from a drawing.
D DIMSTYLE / Creates and
modifies dimension styles.
C CIRCLE / Creates a circle.
R REDRAW / Refreshes the display
in the current viewport.
F FILLET / Rounds and fillets the edges
of objects.
V VIEW / Saves and restores named
views, camera views, layout views,
and preset views.
T MTEXT / Creates a multiline text object.
G GROUP / Creates and manages saved
sets of objects called groups.
B BLOCK / Creates a block definition
from selected objects.
H HATCH / Fills an enclosed area or selected
objects with a hatch pattern, solid fill, or
gradient fill.
J JOIN / Joins similar objects to form
a single, unbroken object.
M MOVE / Moves objects a specified
distance in a specified direction.
I INSERT / Inserts a block or drawing
into the current drawing.
O OFFSET / Creates concentric circles,
parallel lines, and parallel curves.
L LINE / Creates straight line segments.
P PAN / Adds a parameter with grips
to a dynamic block definition.
A
A ARC / Creates an arc.
AA AREA / Calculates the area and perimeter
of objects or of defined areas.
ADC ADCENTER / Manages and inserts content
such as blocks, xrefs, and hatch patterns.
AL ALIGN / Aligns objects with other objects
in 2D and 3D.
AP APPLOAD / Load Application.
AR ARRAY / Creates multiple copies of
objects in a pattern.
ARR ACTRECORD / Starts the Action Recorder.
ARM ACTUSERMESSAGE / Inserts a user
message into an action macro.
ARU ACTUSERINPUT / Pauses for user input
in an action macro.
ARS ACTSTOP / Stops the Action Recorder
and provides the option of saving the
recorded actions to an action macro file.
ATI ATTIPEDIT / Changes the textual content
of an attribute within a block.
ATT ATTDEF / Redefines a block and updates
associated attributes.
ATE ATTEDIT / Changes attribute
information in a block.
B
B BLOCK / Creates a block definition
from selected objects.
BC BCLOSE / Closes the Block Editor.
BE BEDIT / Opens the block definition
in the Block Editor.
BH HATCH / Fills an enclosed area or
selected objects with a hatch pattern,
solid fill, or gradient fill.
BO BOUNDARY / Creates a region or
a polyline from an enclosed area.
BR BREAK / Breaks the selected object
between two points.
BS BSAVE / Saves the current block
definition.
BVS BVSTATE / Creates, sets, or deletes
a visibility state in a dynamic block.
C
C CIRCLE / Creates a circle.
CAM CAMERA / Sets a camera and target
location to create and save a 3D
perspective view of objects.
CBAR CONSTRAINTBAR / A toolbar-like UI
element that displays the available
geometric constraints on an object.
CH PROPERTIES / Controls properties
of existing objects.
CHA CHAMFER / Bevels the edges of objects.
CHK CHECKSTANDARDS / Checks the current
drawing for standards violations.
CLI COMMANDLINE / Displays the Command
Line window.
COL COLOR / Sets the color for new objects.
CO COPY / Copies objects a specified
distance in a specified direction.
CT CTABLESTYLE / Sets the name
of the current table style.
CUBE NAVVCUBE / Controls the visibility and
display properties of the ViewCube tool.
CYL CYLINDER / Creates a 3D solid cylinder.
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